By Harry Hamernik

ISBN-10: 1600619134

ISBN-13: 9781600619137

There's extra to nice cartooning than drawing a humorous face. you must fit that head to a physique, supply your personality expression and angle, and circulation him this fashion and that to inform your tale, all whereas protecting his glance constant from body to border. Cartoon 360 covers each perspective of drawing marvelous sketch humans, from arising with clean principles for an never-ending collection of faces, to bringing your paintings to a elegant, specialist end with inking and coloring. * Harry Hamernik's 3-dimensional drawing process is helping you layout enjoyable sketch characters from head to toe AND draw them many times, from any attitude and in any pose you want.
* Easy-to-follow demonstrations express the start-to-finish evolution of quite a few personality kinds and poses.
* each web page is loaded with enjoyable examples and specialist secrets and techniques, just like the awesome strength of function spacing and head top measurements.
A power-packed, must-have consultant for someone who desires to draw cartoons, this booklet comprises adequate talents and insights to head around—for characters that pop off the page.

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Additional resources for Cartoon 360: Secrets to Drawing Cartoon People

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You really learn to look deep into character, and beneath the surface. This method calls for no clairvoyance, but a quick eye and a skillful hand. 42 COMIC HEADS BY THE DIVIDED BALL AND PLANE The above are simple applications of the method. These are no more difficult than by the previous plan of attaching forms directly to the ball. However, the chance of error is greatly lessened. You might as well have the complete method as part of it. Time spent on these pages will prove of sound value to anyone sincerely interested in the drawing of the head.

But primarily the book is for John Jones, who always wanted to draw but could not. 40 AS APPLIED TO DIFFERENT TYPES 41 SOME HEADS BASED ON PAGE 41 This page must give you some idea of the unlimited variety of types and characters possible through building by the Divided Ball and Plane method. There are thousands of types, and each looks different mostly because of the skull rather than the features. It’s fun to study an individual, and try to figure out what kind of ball and plane go together to make up his face.

Our motor starts and stops once. If we take care of the engine it will outlast any metal one. Let’s go! 53 HERE WE GO! The proportions of your little figures may be varied in any sort of way. Below we show a variety of comic exaggerations. 54 WE START ON THE FIGURE We shall start at once to put them into action. There will always be movement of the parts. Draw this page carefully and become thoroughly familiar with the movement of each part. 55 DOOHINKUS MOVES ABOUT. STUDY THE FRAMEWORK 56 PURPOSELY OFF BALANCE 57 DO SOME OF THESE 58 TRY THESE, THEN INVENT SOME OF YOUR 59 BUILDING ON THE FRAMEWORK 60 BUILDING ON THE FRAMEWORK 61 A WAY TO SET UP THE ACTION Take any jointed doll if possible, one jointed at the waist.

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Cartoon 360: Secrets to Drawing Cartoon People by Harry Hamernik

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